ROLE
Lead Designer / Level Designer
DESCRIPTION
Battlesuit is a roguelike shoot 'em-up game about gun-wielding Battlesuits fighting off waves of alien monstrosities and bosses to upgrade their Battlesuits and survive.
GOAL
Create a compelling shoot 'em up roguelike game that combines fast-paced action with strategic depth.
Ensure the game offers high replayability.
Demonstrate proficiency in game design, mechanics, and balancing through the creation of engaging gameplay.
Collaborate effectively with team members to bring the game concept to life, ensuring smooth integration of various components.
Create a standout project for our portfolio that showcases our ability to handle game design and development projects.
Benefits to the team
This project will serve as a prime example of our skills in game design. It provides concrete evidence of our ability to Implement complex features and create engaging gameplay experiences.
A well designed project can enhance our resume and portfolio, making us a more attractive candidate for future roles in game design and development.
The project will offer us valuable experience in areas such as Modular feature implementation, balancing, and resource management, helping us refine our skills and knowledge.
Working on this project with a team will improve our ability to collaborate, communicate, and integrate different aspects of game design, which are crucial skills for the industry we are preparing to step into.
The project allows us to bring a creative vision to life, providing a sense of accomplishment and creative satisfaction as we see our ideas and designs materialize into a functional game.
Outcomes
A compelling and polished portfolio piece that highlights our ability to design and implement features, systems and mechanics. That can attract potential employers or collaborators by demonstrating our skills, creative vision and a strong example of collective teamwork in game development.
A game that keeps players engaged due to its dynamic gameplay and high replayability. demonstrating the effectiveness of replayable game design where players feel the impact of their decisions, enhancing the overall enjoyment, challenge and has them coming back for more.
Conclusion
this project aims to create a unique and engaging game that provides significant benefits in terms of skill development, career advancement, and team collaboration. It will be a valuable addition to our portfolio and a testament to our abilities in game design.
Features List -
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Turbo Mode
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Permanent Upgrades
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Enhancements
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Augments
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Survival Mode
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Time Trial
TIME
Four Months
Genre
PLATFORMS
Windows
Download
Credits
Lead Designer : Cameron Ghysels
Systems Designer: James Key
Systems Designer: Tyson Owen
Technical Designer: Yue Chang
Artist: Angela Baker
Artist: Fransisco Rojas
Artist: Taya Geddis
Special Thanks
Angelo Estrada
Graeme Tucker
Jesse Aldredge
Desiree Champlin
Douglas Childers
Jason Caldwell
