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GAME DESIGNER

CAMERON GHYSELS

Cameron Ghysels is a Full Sail University Graduate with a Bachelor of Science in Game Design, specializing in level design, professional esports and quality assurance

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My Latest Work

Battlesuit | 2024

MY PORTFOLIO

01

LEVEL DESIGN

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Level Designer

I took on the fun challenge of creating an engaging adventure level, handling everything from blockmeshing and scripting to sound design. This way, I made sure players have cohesive and captivating experience. The project really showcases how I mix creativity with technical design to create dynamic gameplay. Check out the adventure and see how all the elements come together to make it immersive

02

LEVEL DESIGN

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Level Designer

This project was to simulate a working environment, while showcasing my developed skills by creating an adventure level on our own and then working as a team to merge all the levels into one level while showcasing our own levels and the ability to work as a team inside a work environment. We took the project from the story boarding and mood board to block meshing stages and continued iterating on them until they reached a standard, we would release in a first draft of our game.

03

LEVEL DESIGN

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Level Designer

Perched on the edge of a volatile volcanic landscape, is A research station designed to harness geothermal energy. Now overtaken by demonic forces, the facility is on the brink of collapse as the surrounding volcano threatens to erupt. As you navigate through industrial corridors and research labs, you'll encounter both tight, claustrophobic spaces and wide, open arenas filled with enemies.

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