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ROLE
Level Designer
DESCRIPTION
In this project, I designed and implemented three levels into a game called Tournamental, with various mechanics to enhance gameplay. The first level introduces players to the flame trap feature, where they must navigate around dangerous flames. In the second level, players are introduced to the vanishing tiles feature, requiring them to time their movements carefully. The final level combines both mechanics, presenting a challenging test of the player's ability to master and overcome both features.
TIME
Two weeks
GENRE
tile-based puzzle game
PLATFORM
Windows

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