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ROLE

Level Designer

DESCRIPTION

In this project, I designed and implemented three levels into a game called Tournamental, with various mechanics to enhance gameplay. The first level introduces players to the flame trap feature, where they must navigate around dangerous flames. In the second level, players are introduced to the vanishing tiles feature, requiring them to time their movements carefully. The final level combines both mechanics, presenting a challenging test of the player's ability to master and overcome both features.

TIME

Two weeks

GENRE

tile-based puzzle game

PLATFORM

Windows

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